Tuesday, September 23, 2014

Castlevania: Lords of Shadow 2

Castlevania: Lords of Shadow 2 (悪魔城ドラキュラ ロード オブ シャドウ 2 Akumajō Dorakyura Rōdo obu Shadō 2?, officially translated Devil's Castle Dracula: Lords of Shadow 2) is an action-adventure game, the sequel to the 2010 game Castlevania: Lords of Shadow, and the 34th installment in the Castlevania franchise (37th if one includes the 3 Pachislot games). The game was developed by MercurySteam and published by Konami.[3] It was released late February 2014 in both North America and Europe and on March 2014 in Australia. A Japanese release was released on September 4, 2014. A downloadable chapter has also been released in March from the same year.
The story is set in both medieval and modern worlds[4] and follows a weakened Dracula who is on a quest to defeat his former enemy, Satan. Gameplay takes after the original Lords of Shadow but this time through an open world. The player controls Dracula who uses multiple powers and weapons to achieve his goals.

Gameplay

As in the previous game, the player controls Gabriel Belmont, now known as Dracula, as he fights through an open world.[4] During the game's opening sequence the player is able to control Dracula while he still possesses all his powers as well as all of his weapons.[5] Dracula's main weapon is his Shadow Whip, a weapon that is comparable to the Combat Cross from the original Lords of Shadow. Replacing the magic system from the previous game are the Void Sword and the Chaos Claws. The Void Sword can replenish Dracula's health when used while the Chaos Claws can be used to break through enemy defenses and deliver powerful attacks. The story mode in Lords of Shadow 2 has been stated to be far longer than the previous one.[6] The game is mainly an open world allowing the player to choose what route to take.[7] Lords of Shadow 2 features a movable camera, something that was not available in its predecessor.[8]

Plot

The game starts out with a recap of Lords of Shadow and Mirror of Fate, detailing Gabriel Belmont's (Robert Carlyle) transformation into Dracula and his encounters with his son, Trevor (Richard Madden), whom he kills and subsequently resurrects, and grandson, Simon. The game starts proper with knights attacking Dracula's castle. He swiftly dispatches all of them before being confronted by the revived Trevor, now known as Alucard.
A thousand years have passed and Dracula awakens in a cathedral in modern times, weak from starvation and with no memory of the circumstances that led him there. He is warned by his former enemy, Zobek (Patrick Stewart), of the return of Satan, who until then was deterred from doing so by Dracula himself. Zobek offers him the Vampire Killer, the only weapon capable of ending his cursed existence, in exchange for him vanquishing the people trying to bring Satan (Jason Isaacs) back, his acolytes. The key to him regaining his power lies in his castle, which the cursed blood that kept it alive for centuries attempts to deter Dracula of his quest. Throughout his journey, Dracula is aided by various allies, including Zobek's bodyguard and specters of his deceased wife Marie (Natascha McElhone) and a younger Trevor. He also encounters the Brotherhood of Light and its current leader, Victor Belmont (Anthony Howell).
Having destroyed two of the acolytes and tracked down the third, Dracula prepares to ambush him but is stopped by the bodyguard, flashbacking to his last encounter with Alucard. It is revealed that centuries ago, Alucard had come to Dracula with a plan to destroy both Zobek and Satan, using his sword, the Crissaegrim, on him to induce a deep sleep and thus setting the current events into motion. The truth now known, the bodyguard reveals himself to be Alucard. Zobek discovers their treachery and angrily confronts them both. Dracula kills him just as the third acolyte summons Satan, who proceeds to summon a flying monster to destroy the human world. Dracula and Alucard are able to kill the beast, only for Satan to possess the latter, forcing father and son to battle. Dracula gains the upper hand and prepares to stake Alucard with the Vampire Killer, despite Satan's insistence that he would not and forcing him to vacate the body. Having anticipated this, Dracula kills Satan once and for all while saving his son. Dracula then destroys the Mirror of Fate and walks back inside his cathedral with Alucard as the sun rises on the city.

Development

The game was announced at E3 2012.[9] The developers' intention was to play as Dracula for the first time in the Castlevania series and conclude the storyline started in the first Lords of Shadow. Although the previous game was well-received, the designers noted it had several flaws which they wanted to fix while improving the gameplay.[7] This includes reducing the game's over-reliance on quick time events, removing the fixed camera in favor of a 360 field, and improving the framerate.[5] Rather than recycling elements from previous games, the team decided to redesign the game engine. The developers also felt Lords of Shadow was too linear, which introduced another change for the sequel:[5] it will have an open world to give players a sense of exploration and avoid transitions between levels. Despite an initially linear path, players will be given multiple options as they progress. This was also intended to contrast with other action series such as God of War and Devil May Cry.[7] Designing the modern setting created difficulties for the developers.[4] The team had previously done open world games but were disappointed with their quality and believe Lords of Shadow 2 will be an improvement over those.[7]
On February 12, 2014 a demo was made available on the PlayStation Network, Xbox Live and Steam.[10]
Following the game's release, reports surfaced from anonymous sources purporting to be developers at MercurySteam concerning the game's development. One source alleged that the development process had been "a degree of 'hell'", and laid the blame upon the game's director, Enric Álvarez. Álvarez, it was alleged, led the development "based on his personal criteria", while "completely overlooking programmers, designers and artists."[11] A second source corroborated this information, bemoaning the lack of trust, leadership and communication between the teams working on the game. This source suggested that José Luis Vaello, a former art director at MercurySteam left the studio for Tequila Works due to the conditions described. Álvarez denied the claims on Twitter stating "Is sad [to] see people giving credit to the lies and insults from an enraged ex-worker." [12][13][14]

0 comments:

Post a Comment